I've had a lot of issues with the nVidia drivers and the kernel headers, but it's finally working. Here is a screenshot I took some minutes ago of the Caelum demo under Linux :)

Next: Getting Java and JavaCC to run :/

Some of you might know I'm developing an Ogre3D plugin named Caelum. Caelum is the latin word for "Sky", and thus its main goal is to render various sky elements and managing them. You can see the project details at sourceforge.net. It's based on a method for sky colour rendering (you can read it in english or in spanish) I developed some time ago.Ember is a client framework for Worldforge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. It's available for all modern Linux distributions, FreeBSD and MS Windows.

You can read more at http://wiki.worldforge.org/wiki/Ember
Diane, it's 1:28 pm. It's a rainy, cold, autumn day here.