Monday, November 27, 2006

Caelum news

Some of you might know I'm developing an Ogre3D plugin named Caelum. Caelum is the latin word for "Sky", and thus its main goal is to render various sky elements and managing them. You can see the project details at It's based on a method for sky colour rendering (you can read it in english or in spanish) I developed some time ago.

The project is on hold indefinitely due to some hardware problems here, but I've started the planning of the next steps to do.

Meanwhile, I want to highlight some Ogre projects that have decided to give it a try, which really encourages me to continue working on this. That's the great part of working in a project like this: You get pretty nice results you can see in the early development :)
The first one is Ember. Here is what its wiki entry says:
Ember is a client framework for Worldforge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. It's available for all modern Linux distributions, FreeBSD and MS Windows.
You can

The second one is Rigs of Rods (read their blog here), a truck simulator :)

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